D&D Hoard of the Dragon Queen
- QueenBex
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D&D Hoard of the Dragon Queen
Hey guys I finally really would like to understand the whole roleplaying game thing. With the rolling of dice etc. How does it work? And is it possible to do a game here on spritestitch? I mean I can easily get a dice or two, my comic book shop has loads of different shaped ones. It's going on my bucket list, to be able to understand and play a roleplaying game.
Anyone want to lay it out for me in a gentle ease into it way? And I wonder if you guys have some kind of dictionary for the terms used? Or does it change often or do you just make up your own?
Anyone want to lay it out for me in a gentle ease into it way? And I wonder if you guys have some kind of dictionary for the terms used? Or does it change often or do you just make up your own?
Last edited by QueenBex on Mon Mar 30, 2015 10:31 am, edited 3 times in total.
"much better to have a bottom that naturally flattens out than one that goes every which way when it's sitting on a surface" -RMDC
- Kareesh
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Re: Tabletop Game
Well, there are various different games. The major one is Dungeons and Dragons, though Pathfinder has quite a following.
Technically, it is possible to play it on the boards. It's not as good as playing in person or via Skype, but I've seen it done before. I'd be game (ha!) to participate if we started one here on the boards. ^_^
Anywho, I know enough to get by, but I think there are people here on the board who can explain it better than I can.
Technically, it is possible to play it on the boards. It's not as good as playing in person or via Skype, but I've seen it done before. I'd be game (ha!) to participate if we started one here on the boards. ^_^
Anywho, I know enough to get by, but I think there are people here on the board who can explain it better than I can.
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- QueenBex
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Re: Tabletop Game
Is it a tabletop when you make up your own story and game? Or is it called something else? It would be awesome if we can get a game going specialised for spritestitch. I am soooooo clueless about all this... :p
"much better to have a bottom that naturally flattens out than one that goes every which way when it's sitting on a surface" -RMDC
- Kareesh
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Re: Tabletop Game
I think technically a tabletop game is any game you can play on a tabletop as opposed to a PC or console. But most people use the phrase in reference to the RP-type games where you make up a character with stats, and the DM/GM (dungeon master/game master) creates the world and stories. It's sort of like interactive story-telling.QueenBex wrote:Is it a tabletop when you make up your own story and game? Or is it called something else? It would be awesome if we can get a game going specialised for spritestitch. I am soooooo clueless about all this... :p
Most tabletop RPGs (like D&D, Pathfinder, etc) use what's known as the d20 system. Basically what that means is that the results of your actions, and whether you succeed or fail, is based upon rolling dice, normally the 20 sided die. I typically play D&D 3.5e (the 3.5 edition of D&D that they've released), and in those rules, a lot more depends upon the dice throw than in other games. I've not really played any other games (just the Star Wars Saga edition, which I believe is pretty close to 3.5) so I can't say the rules for all those.
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- RMDC
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Re: Tabletop Game
Typically, tabletop RPGs have the following elements in common:
Completely optional target number sidebar if you're up for a teensy bit of the very lightest mathematics:
Thoughts on forum roleplaying:
Bex, and any other Sprite Stitchers who might be interested, if you want to do Skype or Google Hangout tabletop RPs, I could be up for GMing a weekly session.
- at least one player who operates a character,
- at least one person who acts as the gamemaster - the referee and sometimes the person writing the setting and adventure plots,
- and a means of resolving actions with an uncertain outcome (usually the ruleset and dice).
Spoiler
Spoiler
Spoiler
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- Kareesh
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Re: Tabletop Game
Oh. My. Goodness. I...I think I read, like, 5 posts and then I was done. I do a forum Play-by-Post over on Adventures in Caelereth. I've been there off and on for almost 13 years.RMDC wrote:Spoiler
I dunno if I could do weekly, but perhaps biweekly.RMDC wrote:Bex, and any other Sprite Stitchers who might be interested, if you want to do Skype or Google Hangout tabletop RPs, I could be up for GMing a weekly session.
Also, Bex, this is a great D&D 3.5 for total beginners.
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- Eliste
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Re: Tabletop Game
For me, the dice rolling is secondary to the purpose of any RPG- which, IMO, is to tell a story. I like to think of tabletop RPGs as collaborative storytelling and each person contributes to how the story goes in certain ways. So each person has a role, and that role dictates how you contribute to the game. In my experience, there are really only two roles and some games allow a blending of those (for example Fiasco is essentially a game where everyone is both GM and player).
Gamesmaster- The one who does homework for the session. The GM is in charge of creating the world you will exist in. He's in charge of the people who are not players in that world. He can be in charge of events that happen in that world. The GM also is in charge of making sure the rules get followed (although in my experience, the best GMs will sacrifice this if it makes for good storytelling). If you think of it in terms of video games, the GM is the games designer, the writer of the script, the designer of the visuals. Sometimes the GM is also in charge of the world's myths, physics/science, and religions too. GMs can get help in the creation of their world etc through RPG game designers and writers who regularly create worlds to explore and scenarios that can happen within them, complete with characters and plots. In that case, the GM still has to communicate the scenes, visuals, and world to the rest of the group, and guide them through the scenario.
Players- Those in this role don't usually have to do homework between sessions. Players are generally in charge of creating a single character (sometimes they can create extras). They are then required to examine, interpret, and express what that character would be doing in any given situation they find themselves in.
Dice- This is the element of chance, and represents the possibility that no matter how much we want to do something, sometimes things don't work out. The dice are really only there to see whether the grand plans of the GM or players succeed or fail, to what degree, and to keep it more realistic. It isn't realistic that I, a waif of a courtier, would be able to wield a sword against a giant and win. I might get lucky, which the dice usually allow for, but it helps to keep you from just acting like someone who is good at everything, all the time. Not only is it less fun to play such a person, but good storytelling usually has an element of people overcoming obstacles or working towards a goal rather than having everything handed to them on a platter.
As for how it actually goes, this is what my Tuesday night looks like every week:
6pm- I get home. Usually frantically tidy the house before people arrive.
7pm- Friends start arriving, usually before I've finished tidying. Food gets ordered, we sit around and chat.
7:45- Food arrives and people get a little quiet as they eat. This is usually when we switch from out of character to in character.
8pm- Game kicks off properly. Last week it was something like this:
GM: Ok, so if I recall correctly, you guys had just killed a bear in the middle of a very wet night up in Beidan Pass. It was a pretty miserable night and you're likely all feeling a bit rough, having not slept well with the torrential rain.
Me: Except my brother (another player) and I, who were in his tent.
GM: Right, so you guys slept ok. Everybody else needs to consider themselves not rested enough to get their Void Points back. (queue groaning from everyone else) What do you guys want to do now?
In that small exchange, you can see what I mean by the GM and Player roles. Our GM reminded us of what had happened, has told us of the outside sources we are having to deal with, and is ensuring that the rules of the game are being followed (by denying people Void Points). Conversely, you can see me as the player interjecting exactly what it is that my character was up to (sleeping in a tent) thereby affecting the outcome. If I hadn't been in a tent, I would not have had my Void Points either (which was crucial! CRUCIAL I tell ya).
From here, we say what our plans are and the GM either allows them to go as we state, or puts obstacles in our way (for instance we had intended to just sleep peacefully the game before, but the GM had a bear find our fire). He narrates what happens, or we narrate what we do. In that way we build the story together. If we get to a point where we as players don't know something, we can ask questions or choose to simply make something occur. The last few games, when we've been at a loss, for instance, two of our players have struck up a game of Go "in character" rolling dice in accordance with their skills and rules to see which one will win.
So for me, the quintessential part of RPGs is storytelling. Its like collaboratively writing a play, or movie. Some RPG games are based heavily on this aspect, some less so becoming more of a wargame or boardgame with some storytelling aspect. It really depends on what game you decide to play (sometimes this is really up to who is GM'ing as you need someone willing to run a certain system if you want to play in it). D&D is an interesting and good example because it is has gone through many iterations, spanning the gamut of heavy storytelling (in 1-3.5) to almost no storytelling (4th ed).
I know I've linked this before, but I really think this is a good example of RPG play. It is essentially a guy and his daughter where the dad is a GM and Bean is a player. Importantly, Bean gets that its about storytelling, as you can see at the end where she is trying to get her dad to play D&D with her some more. The rules are simplified, but it is fairly accurate of much of my experience playing table top RPGs over the past *cough* many years. Add in a friend or two with Bean, add in some complexity in both rules, descriptions, and characters, and you have it.
It may be because I grew up doing theatre, but I always think of it as part improv. You create your character and then express what that character is doing. People get more or less "in" character. I tend to be pretty in character, complete with the occasional uppercut to the air and shouted BAM!! when we're fighting. Others like my boyfriend are more reserved, but no less certain about what they're doing as they weave new dimensions to their characters by creating huge back stories that may never be seen "on screen" as it were. Being a player, I always think the important thing is defining your character in your head and being true to them with what you have them do. Sometimes characters take on a life of their own, as I've found in writing as well. But as long as it makes sense to the character and the situation, its a very free and easy way to play out different things.
This is getting long, but I hope it helps.
Gamesmaster- The one who does homework for the session. The GM is in charge of creating the world you will exist in. He's in charge of the people who are not players in that world. He can be in charge of events that happen in that world. The GM also is in charge of making sure the rules get followed (although in my experience, the best GMs will sacrifice this if it makes for good storytelling). If you think of it in terms of video games, the GM is the games designer, the writer of the script, the designer of the visuals. Sometimes the GM is also in charge of the world's myths, physics/science, and religions too. GMs can get help in the creation of their world etc through RPG game designers and writers who regularly create worlds to explore and scenarios that can happen within them, complete with characters and plots. In that case, the GM still has to communicate the scenes, visuals, and world to the rest of the group, and guide them through the scenario.
Players- Those in this role don't usually have to do homework between sessions. Players are generally in charge of creating a single character (sometimes they can create extras). They are then required to examine, interpret, and express what that character would be doing in any given situation they find themselves in.
Dice- This is the element of chance, and represents the possibility that no matter how much we want to do something, sometimes things don't work out. The dice are really only there to see whether the grand plans of the GM or players succeed or fail, to what degree, and to keep it more realistic. It isn't realistic that I, a waif of a courtier, would be able to wield a sword against a giant and win. I might get lucky, which the dice usually allow for, but it helps to keep you from just acting like someone who is good at everything, all the time. Not only is it less fun to play such a person, but good storytelling usually has an element of people overcoming obstacles or working towards a goal rather than having everything handed to them on a platter.
As for how it actually goes, this is what my Tuesday night looks like every week:
6pm- I get home. Usually frantically tidy the house before people arrive.
7pm- Friends start arriving, usually before I've finished tidying. Food gets ordered, we sit around and chat.
7:45- Food arrives and people get a little quiet as they eat. This is usually when we switch from out of character to in character.
8pm- Game kicks off properly. Last week it was something like this:
GM: Ok, so if I recall correctly, you guys had just killed a bear in the middle of a very wet night up in Beidan Pass. It was a pretty miserable night and you're likely all feeling a bit rough, having not slept well with the torrential rain.
Me: Except my brother (another player) and I, who were in his tent.
GM: Right, so you guys slept ok. Everybody else needs to consider themselves not rested enough to get their Void Points back. (queue groaning from everyone else) What do you guys want to do now?
In that small exchange, you can see what I mean by the GM and Player roles. Our GM reminded us of what had happened, has told us of the outside sources we are having to deal with, and is ensuring that the rules of the game are being followed (by denying people Void Points). Conversely, you can see me as the player interjecting exactly what it is that my character was up to (sleeping in a tent) thereby affecting the outcome. If I hadn't been in a tent, I would not have had my Void Points either (which was crucial! CRUCIAL I tell ya).
From here, we say what our plans are and the GM either allows them to go as we state, or puts obstacles in our way (for instance we had intended to just sleep peacefully the game before, but the GM had a bear find our fire). He narrates what happens, or we narrate what we do. In that way we build the story together. If we get to a point where we as players don't know something, we can ask questions or choose to simply make something occur. The last few games, when we've been at a loss, for instance, two of our players have struck up a game of Go "in character" rolling dice in accordance with their skills and rules to see which one will win.
So for me, the quintessential part of RPGs is storytelling. Its like collaboratively writing a play, or movie. Some RPG games are based heavily on this aspect, some less so becoming more of a wargame or boardgame with some storytelling aspect. It really depends on what game you decide to play (sometimes this is really up to who is GM'ing as you need someone willing to run a certain system if you want to play in it). D&D is an interesting and good example because it is has gone through many iterations, spanning the gamut of heavy storytelling (in 1-3.5) to almost no storytelling (4th ed).
I know I've linked this before, but I really think this is a good example of RPG play. It is essentially a guy and his daughter where the dad is a GM and Bean is a player. Importantly, Bean gets that its about storytelling, as you can see at the end where she is trying to get her dad to play D&D with her some more. The rules are simplified, but it is fairly accurate of much of my experience playing table top RPGs over the past *cough* many years. Add in a friend or two with Bean, add in some complexity in both rules, descriptions, and characters, and you have it.
It may be because I grew up doing theatre, but I always think of it as part improv. You create your character and then express what that character is doing. People get more or less "in" character. I tend to be pretty in character, complete with the occasional uppercut to the air and shouted BAM!! when we're fighting. Others like my boyfriend are more reserved, but no less certain about what they're doing as they weave new dimensions to their characters by creating huge back stories that may never be seen "on screen" as it were. Being a player, I always think the important thing is defining your character in your head and being true to them with what you have them do. Sometimes characters take on a life of their own, as I've found in writing as well. But as long as it makes sense to the character and the situation, its a very free and easy way to play out different things.
This is getting long, but I hope it helps.
- Eliste
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Re: Tabletop Game
I also want to address the question I get the most with tabletop RPGs which is "but what do you DO when you play?"
Quintessentially, we talk. Yes, some dice rolling happens. Yes, storytelling happens. Yes, character creation and characterisation happens. But it all boils down to talking. Sometimes, there a little figures used to represent things that people can push around on a table. Sometimes, there are paper and dice. But nothing happens if those who show up don't talk.
To an outside viewer, our group could just as easily be a group of friends sitting around, eating, drinking, and talking about a movie/book/whatever. That is essentially all we are doing. I have played games in public, and it can draw little to no attention or a lot depending on how you do it.
This is contrasted with LARPing, which is Live Action Role Playing, which can not be mistaken for almost anything else but it or some theatre experience going on. LARPing involves physically acting out what your character would do, rather than just narrating it. This has developed quite extensively and people who LARP often do so over long week/ends with others.
Quintessentially, we talk. Yes, some dice rolling happens. Yes, storytelling happens. Yes, character creation and characterisation happens. But it all boils down to talking. Sometimes, there a little figures used to represent things that people can push around on a table. Sometimes, there are paper and dice. But nothing happens if those who show up don't talk.
To an outside viewer, our group could just as easily be a group of friends sitting around, eating, drinking, and talking about a movie/book/whatever. That is essentially all we are doing. I have played games in public, and it can draw little to no attention or a lot depending on how you do it.
This is contrasted with LARPing, which is Live Action Role Playing, which can not be mistaken for almost anything else but it or some theatre experience going on. LARPing involves physically acting out what your character would do, rather than just narrating it. This has developed quite extensively and people who LARP often do so over long week/ends with others.
- QueenBex
- Rank 11 - Balloon Mario
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- Joined: Sun Feb 27, 2011 5:58 am
Re: Tabletop Game
This is so cool, thanks for explaining. I doubt I could get the whole maths side of things but storytelling is something I know how to do!
A) what is Void points?
B) I like the sound of tabletop RPGs rather then those forum ones.
C) how exactly do go about creating a character and determining stats?
D) is a dice the only equipment you need as a player?
E) I haven't used Skype or Google Hangout before, are they free? Which would you prefer?
F) a bi-weekly session would be good.
G) what happens if a player can't make it to the session?
A) what is Void points?
B) I like the sound of tabletop RPGs rather then those forum ones.
C) how exactly do go about creating a character and determining stats?
D) is a dice the only equipment you need as a player?
E) I haven't used Skype or Google Hangout before, are they free? Which would you prefer?
F) a bi-weekly session would be good.
G) what happens if a player can't make it to the session?
"much better to have a bottom that naturally flattens out than one that goes every which way when it's sitting on a surface" -RMDC
-
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Re: Tabletop Game
QueenBex wrote:This is so cool, thanks for explaining. I doubt I could get the whole maths side of things but storytelling is something I know how to do!
A) what is Void points?
B) I like the sound of tabletop RPGs rather then those forum ones.
C) how exactly do go about creating a character and determining stats?
D) is a dice the only equipment you need as a player?
E) I haven't used Skype or Google Hangout before, are they free? Which would you prefer?
F) a bi-weekly session would be good.
G) what happens if a player can't make it to the session?
G) happened to our group recently (Star Wars themed game) and we 'took over' the other player's character - mainly by sending her running into rooms first to 'check' for traps and bad guys.
Also D) - you could possibly get away without using a dice - for rolls of up to 100 instead of using 2 d10s we use a random number generator. Rolling a dice is much more fun though!
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Don't judge me - blogging about allsorts https://dontjudgemebut.wordpress.com/