Eliste wrote:So... What would happen if you DID put in a picture that would use more than 72 colors?
The thread colour legends spill off the page
It's a problem I will fix in an upcoming revision. I've also been thinking about your feature requests, and I'm seriously considering writing my own user interface with image previews so that Spriter can do its own image re-scaling (i.e., "make this 70 pixels wide") and colour reduction (i.e., "I don't want to use more than 50 thread colours"). Apparently it's not too difficult to make your own Python interface in Apple XCode.
Besides, I'm about to go on parental leave so I may actually have some time for coding :-)